

Note that TFTD CE is v2 and does not include this fix.ĭarvond: It isn't relevant what version GOG ships, as OpenXcom renders all this version faffery moot. Only difference from v2 (per Strateg圜ore) is that the MC Reader bug is fixed: it can be researched even if you didn't have a sample when MC Lab was complete. It's mostly for campaigns where you're already half-way through researching the armour. There should be no problems if you haven't even started on the Ion Armour or Mag Ion Armour yet. It's not that common, but you might find that you'll have some trouble with researching the more advanced armour via the V2 method. If you patch your game and reload a campaign created before the patch, you might face a few research problems. However, it also means that winning the game hinges on your ability to obtain a live Deep One terrorist AND researching it in the right order. Yes, in other words, the v2 patch makes it easier to get Mag. Magnetic Ion Armour now just requires Magnetic Navigation and Ion Armour. Ion Armour is required for Magnetic Ion Armour. The lobsterman navigator is NOT required. Magnetic Navigation can be researched as soon as one is in storage. All the technologies you need for Magnetic Ion Armour are Plastic Aqua Armour, Ion Beam Accelerators and Magnetic Navigation. Ion Armour is not required for Magnetic Ion Armour. Anyway, The Lobsterman one was solved in 2.0 patch with a workaroud.Ī Lobsterman Navigator is needed to research Magnetic Navigation The TFTD GOG version is 2.1, so in theory the research bugs should be fixed.
